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- Euchre is a very social game considered to belong to the 'trick-taking' genre, along with hearts and spades. The goal of the game is to win the trick by playing the high card in each round, and to win more tricks than the other team. If a team scores ten points first in a round, that team wins the game.
- Fred Benjamin's Euchre Strategies provides detailed explanations of most, if not all, aspects of the bidding and play of the standard single-deck card game of Euchre.
I find euchre to have a fairly small amount of strategy to it. In general If you have 3 trump and one of them is A or better, then you can feel free to bid. If you have some off-trump Aces, than that's a good sign and you should bid. Euchre strategies After the opening lead is made, the play goes clockwise around the table. You must follow suit (play a card in the suit led) if you can, but if you.
Euchre is a card game that is thought to have descended from a popular 16th century game named Triomphe. A hundred years ago in America, it had plenty of devotees and was considered our national card game. Here's how to play:Number of players: Four in pairs. Partners sit facing each other. There are also two- and three-handed versions.
Object: To score points by winning at least three of five tricks.
The cards: A 32-card deck, 7s through aces for each suit, is used. Special Euchre decks are available, a Bezique deck can be used, or you may simply set aside the 2s through 6s of all suits in a standard deck. Cards rank as follows: A (high)-K-Q-J-10-9-8-7, except in the trump suit. For trump, the jack (called the right bower) is high, and the jack of the same color (the left bower) is the second-highest trump. Euchre is also played with 24 cards (7s and 8s omitted), 28 cards (7s omitted), or with one joker added.
How Scoring Works Declaring side wins three or four tricks, 1 point Declaring side wins five tricks (a march), 2 points If lone hand wins three or four tricks, 1 point If lone hand wins five tricks, 4 points Declaring side euchred (wins fewer than three tricks), opponents score, 2 points Game is played to a predetermined number of points, usually 5, 7, or 10. |
If all players pass, the dealer turns the upcard facedown and puts it under the stock, and the players go through a second round with slightly different rules. The round begins from the dealer's left with no upcard. Instead, each player, in turn, has the choice of naming a suit as trump or passing. The suit rejected in the first round may not be nominated a second time. If no trump is selected during the second round, the cards are shuffled for a new deal.
When you accept or name trump, you may also decide to play alone. At which time, you must declare 'alone,' and your partner's hand is taken out of play. You must then play against both opponents. In this case, the risk is far greater than the reward. Unless you score 'march' (winning five tricks), you get only one bonus point for success, but you lose two points for failing. Some also allow for one defender to decide to play alone against lone declarer, in which case if the declarer is euchred, the defenders score 4 points.
Euchre Strategy Hoyle
2006 Publications International, Ltd. If you are the dealer, you will want to accept clubs as trump because you will have the two highest trumps and probably a A winner. You will certainly not want to play alone with two almost certain losers. If you are not the dealer, you will not want clubs to be trump. Quite likely the J will take your J, and your ace could be trumped. |
If all players pass, the dealer turns the upcard facedown and puts it under the stock, and the players go through a second round with slightly different rules. The round begins from the dealer's left with no upcard. Instead, each player, in turn, has the choice of naming a suit as trump or passing. The suit rejected in the first round may not be nominated a second time. If no trump is selected during the second round, the cards are shuffled for a new deal.
When you accept or name trump, you may also decide to play alone. At which time, you must declare 'alone,' and your partner's hand is taken out of play. You must then play against both opponents. In this case, the risk is far greater than the reward. Unless you score 'march' (winning five tricks), you get only one bonus point for success, but you lose two points for failing. Some also allow for one defender to decide to play alone against lone declarer, in which case if the declarer is euchred, the defenders score 4 points.
Euchre Strategy Hoyle
2006 Publications International, Ltd. If you are the dealer, you will want to accept clubs as trump because you will have the two highest trumps and probably a A winner. You will certainly not want to play alone with two almost certain losers. If you are not the dealer, you will not want clubs to be trump. Quite likely the J will take your J, and your ace could be trumped. |
Euchre Strategy Books
Tips: The trump suit has nine cards, but there are only seven cards in the other suit of the same color. The two remaining suits have eight cards each. Since each deal leaves out about a third of the deck, on average only five or six cards of each suit are in play. If you have three cards in the trump suit and your partner can take a trick, you are likely to win the majority of tricks.
When you have three practically certain winning cards in your hand and chances of winning the other cards, it may be wise to play alone. Your nontrump cards, even if not clear winners, may take tricks anyway: Your opponents have only ten cards between them and may fail to hold on to the right cards.
Don't forget that if the upcard is accepted as trumps, it becomes part of the dealer's hand. This may influence your decision to accept that suit as trumps for your side.
The game score may also influence your decision to pass, accept, or play alone. If you have a large lead, it may be a good risk to venture a questionable acceptance of the trump suit if you fear an opponent may score a march (4 points) in a different suit. Even if you're euchred, opponent scores only 2 points.
Variation: Two-Handed Euchre is generally played with a 24-card deck, omitting 7s and 8s as well. Score for a march is 2 points.
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Euchre Strategy For Beginners
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